![]() If you don't choose any, the game will determine one randomly. You can choose which of the opponent's subsystems you would like to hack first.Once the hacking has started, you need to stay within the distances mentioned above, otherwise the hacking will break off.This range does NOT depend on the ship's current DRAIDIS range. My estimates: Nemesis: 5.500m, Wardrivers 3.000m, Phobos 6.200m. You can start to hack ships within a certain range.Maybe someone can add to it/correct it or explain hacking and boarding in detail? Any help is much appreciated! So, this is what I've figured out based on my observation. Most of them don't show the actual gameplay directly due to restrictions on how long the video can be (>15 minutes).The manual is very vague about how it works, and I could not find a guide on it. Honestly I should clean up that channel and delete the repetitive videos for deadlock I have, but feel free to check them out if you want some ideas. The posture range that they give you is essential to staying versatile. Keep them alive and do what you can to get them to a higher level. Minotaurs and berserks are damage dealers but thin on armor so you need to keep them positioned to deal damage but not take it.Īgain, the most important thing is your admiral. Rangers and Januses are Missile boats, keep them in the back. ![]() Study the ship designs so you know where the gun turrets are, and where they can fire. Sometimes you lose a ship and there is nothing you can do about it, other times if you see a ship taking damage you need to just pull it out of harms way and hope for the best, its rare you can get them to jump out of the fight safely but the tylium for an emergency jump is cheaper than the tylium for a new ship that is now a rookie. Raptors can board an enemy ship and will decreases its combat potential for a short time, using them to scout ahead for your missile boats to have something to target can be very helpful. If your using the base game you might only have raptors and vipers at the point. Learn to use the specialist squadrons as soon as you get them, and field them in groups that you can micromanage easily. You simply can't field enough to deal with the swarm. Here is a video showing The Flak Wall in Action.ĭepending on where you are in the campaign you might find out that Viper Mk 2s are nice, but are simply insufficient for dealing with enemy raiders. The other thing to do is MAINTAIN FORMATION! Most of my ship losses when I play are due to the enemy forcing me to break formation and preventing flak from protecting my damage dealers. Switching an Artemis to max defensive posture with flak wall active makes it more dense, while giving it max offensive posture increases its range and damage potential significantly. Giving your ships a wide posture range gives them a lot more variability in what they can do. The key is often your fleet admirals to be honest. ![]() Only to end up giving up on the game once I reached V Day Memorial with the entirety of cylon fleet spawning next to Daidalos. Just last two battles I lost an Adamant and a Manticore against 4 Cerastes, and a Ranger, which is the most expensive and sophisticated ship I have so far.ĮDIT: I had to redo the mission Chemical Warfare (the one with 3 civilian ships, Cottle being in one of them) again for some reason (I had done it before and won without losing any ships), and yet despite having an Artemis and a Ranger (which I didn't the first time) I ended up getting my ass kicked and losing one of the civilian ships, then replayed again losing more ships but saving the 3 civilian ones. Anyone know any way to make me have infinite tylium or something? I'm currently not having any fun, it just leaves me stressed and frustrated. I can't move my ships to other systems without cylons intercepting them and destroying them before they can reach their fleets to replace the ones I already lost. I don't want to throw all my tylium in the trash rushing armies of manticores. ![]() I keep losing ships faster than I can replace them.
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